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Conflux expands on the existing mechanics of cycling and protection in the form of basic landcycling and protection from everything.Ĭascade, Cycling, Landcycling, Exalted, Unearth, Devour, HybridĪaron Forsythe (lead), Mark Gottlieb, Alexis Janson, Brian Tinsman Conflux also introduced Domain, an ability word which refers to an effect involving the number of basic land types among lands the player controls (this had been used in Invasion, but not as a keyword). Aside from the multicolored theme, the set makes use of the mechanics introduced in Shards of Alara,Įxalted, Unearth, and Devour. Conflux is the set with the highest number of five-colored cards of all Magic sets. Esper finds itself clashing with Grixis and Bant, Bant is wedged between Esper and Naya, Naya finds its way between Bant and Jund, Jund conflicts with Grixis and Naya, and Grixis is pressed between Esper and Jund.Ĭonflux continues the Shards of Alara set's multicolor theme, expanding on it by introducing five-colored cards to the Alara block. The storyline focuses on the chaos which results from the Shards being forced together in a ring, constantly raking against one another. Mike Turian (lead), Graeme Hopkins, Erik Lauer, Devin Low Shards of Alara introduced the mechanics of devour, exalted and unearth.ġ45 cards (10 Mythic Rare, 35 Rare, 40 Uncommon, 60 Common)īill Rose (lead), Mark Globus, Mark Gottlieb, Kenneth Nagle Each of the shards lacks two of the five colors of mana, which influenced their development and created different environments. The world survived, but it was split into five distinct shards. The plane of Alara, once rich with mana, was torn apart by an unknown planeswalker. It was followed shortly by the white and red Ajani Vengeant, which is a new form of Ajani Goldmane from the Lorwyn set, and was the promotional card at Shards prerelease events and Launch Parties in September/October 2008. The first multicolored planeswalker to be revealed publicly was the red and green Sarkhan Vol. Shards of Alara also brings new planeswalker cards to the game. These changes held for Conflux and Alara Reborn. Shards was the last set for which tournament packs were released. There were design changes to the fat pack, which for Shards of Alara includes five distinct box arts and the replacement of the usual set novel with an excerpt from A Planeswalker's Guide to Alara. Also, as part of a move to make products more friendly to beginners, booster packs include a basic land in place of one of the commons, and pre-constructed decks will be rebranded as "Intro Packs" including a 41-card preconstructed deck and one booster pack. A new level of rarity, "Mythic Rare", was added mythic rares replace a booster pack's rare card in 1 out of 8 packs. Shards and later sets have a smaller number of cards, to reduce the size of the card pool for Block and Standard constructed tournament formats. Shards of Alara introduced several changes in Wizards' design and publishing approach. Kenneth Nagle, Mark Rosewater, Mike Turian
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Rewards playing creatures with a power of 5 or greater The five shards were designed separately by three person design teams. Each shard has its own keyword mechanic or strong overarching theme, and its own creature types. Mechanically, each shard consists of one of the five magic colors and its two allied colors. The design of Shards of Alara focuses on five different "shards" which originally formed a single world. It was the first set to contain cards of the mythic rarity. Its tagline is, "Five worlds share one fate." The set consists of 249 cards, of which 20 are basic lands, 101 are common, 60 uncommon, 53 rare, and 15 mythic rare.
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Shards is a multicolor set which revolves around three-color combinations. 249 cards (15 Mythic Rare, 53 Rare, 60 Uncommon, 101 Common, 20 Basic Lands)Įxalted, Unearth, Devour, Cyclingīill Rose (lead), Aaron Forsythe, Devin Low, Mark Rosewater, Mark Gottlieb, Brian Tinsman, Mike Turian, Matt Place, Erik Lauer, Alexis Janson, Ken Nagle, Mark Globus, Graeme Hompkins, Noah Weil, Mike Mikaelianīill Rose was the lead designer for Shards of Alara, and Devin Low was its lead developer.
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